Quantum Token: Difference between revisions
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==Further Information== | ==Further Information== | ||
<div style='text-align: right;'>''*contributed by Shraddha Singh''</div> | # [https://arxiv.org/abs/1705.01428 BOTZKD-QMoney (2018)] | ||
<div style='text-align: right;'>''*contributed by Shraddha Singh and Mathieu Bozzio''</div> |
Revision as of 11:44, 25 April 2019
Money is issued by one party (bank) to a prover (client) such that when he presents it to a verifier
(merchant), he/she is satisfied that the money presented by client comes from the bank. It comes
with the property of unforgeability and transferrability. Unforgeability means that there should exist
no method to produce an identical copy by anyone but the bank, and transferrability, allows that this
money can be used by the verifier as a client himself in the next round.
Tags: Multi Party Protocols, non local games, Quantum Enhanced Classical Functionality, Specific Task
Assumptions
- Money is physically transferred to the holders
- If , a dishonest user is exponentially unlikely to be authenticated by two independent verifiers (success in cheating to use same ticket for two independent verifiers by measuring in intermediate basis between the two bases, asked by the verifiers individually).
Outline
The protocol can be divided into three parts
- Preparation Bank prepares few rows of qubit-pairs chosen from two different non-orthogonal sets of basis. Each pair has at least one state from both bases, such that the qubit pair states are non-orthogonal. It associates each such chosen set with a serial number and shares the classical information about the choices for respective serial number with trusted merchants.
- Interaction This step involves challenge questions by verifier to prove that he has a valid token, by playing part of a non-local game. In this game, the merchant asks client to measure in one of the two bases in from which the qubit pairs were chosen. As each qubit pair contains at least one state from each basis chosen, after the measurement one of the qubits (encoded in the basis chosen by the merchant) would give the correct result.
- Transaction The merchant compares this qubit outcome whose encoding basis matches with merchant's basis for the game. Merchant accepts the ticket if the ratio of number of valid outcomes to total number of qubits measured is more than or equal to a certain threshold fidelity value.
Notation
- , total number of qubits
- is the tolerance fidelity set by the verifiers
- where is the average experimental fidelity
Requirements
- Network stage: quantum memory network.
Properties
- Challenge questions reveal no information about the token
- No quantum communication is needed
- Tokens are remotely verifiable/ classically verifiable
- A dishonest user is exponentially unlikely to succeed with probability at most, , where is the fraction of qubits to be copied in order to forge a ticket and 2/3 is the average fidelity of copies produced by optimal cloning map, D being relative entropy.
- An honest user is exponentially likely to succeed with probability at least,
Pseudo-Code
Input: (Bank) , Qubit-pairs
Output: (Merchant) accept or reject
Stage 1 Preparation
- Bank prepares Token with qubit pairs
- Bank distributes tickets to clients
- Bank distributes the classical record of states corresponding to S to trusted
verifiers (merchants)
Stage 2 Interaction
- Merchant asks client to measure a few qubit-pairs(say, a row) in a randomly chosen basis M \epsilon_R \{X,Z\}
- Client returns measurement outcome (m) for all qubit pairs asked to measure
Stage 3 Transaction
- Merchant compares the number of qubit pairs with the valid outcome for the qubit which was
generated in M basis as k.
- Merchant accepts if else he rejects
Further Information